Anthony Ajlouny
Break the Targets!
Created on my own for a video game design class. The first level is based off a tutorial given by the professor. As part of the Level 1 tutorial, code was written for player movement and target behavior. To add on to this project, Levels 2-4 were created myself, each with a different objective in mind. Target models were created using Maya3D. Rapid-fire power-up was coded separate from a tutorial, as was the boss battle and enemy chase movement. Title screen, ending screen, and transition screen drawn using Adobe Photoshop
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