AMBIENCE
AMBIENCE
The installation, “AMBIENCE”, sets a space of spatial levels extended via the usage of audiovisual technologies. It allows spectators to move, influencing their sensory and spatial experience, which constructs their perception of the reality, of their “selves” and their “personas” in parallel space-times. The impetus of connectivity of the self is the realization of their water embodiment and in a more broadened view, the continuous search between self and persona.
That said, “AMBIENCE” is this “place” of simultaneous ambiences which influences different perspectives and is influenced by spectators’ movement in a bidirectional manner.
This environment comprises a plethora of places, conditions, memories, emotional imprints, and atmospheres synchronously as an array of stimuli capable of activating the infinite process of “becoming”. Such an abundance of perspectives raises awareness for the interconnection between both “self” and nature and the illusory relationship between “self”, “persona” and the past - present - future
The present moment determines the relations between art and spect-actors, who as they move, discover the constant fluidity of the work, their selves and cosmos. Every existence is a water environments that exudes simultaneous ambiences.
This is the AMBIENCE presentation by its creator, Christina Kapetaniou, via EASTN-DC Open Day Presentations , in AV-Fest 30/10/2021
The following link leads to a VR demonstration of AMBIENCE. During this fraustrating period I decided to expand Ambience installation from a physical space to a virtual one. Thus, this is one of the possible ways of installing AMBIENCE.
Better open it with Firefox browser.It may takes some time to load so please be patient.
Entering the VR you can navigate your avatar via WASD and ARROW keys. You may press F along with navigation keys to fly if you stack in an in between situation.
Press again F to walk ...
The installation, “AMBIENCE”, sets a space of spatial levels extended via the usage of audiovisual technologies. It allows spectators to move, influencing their sensory and spatial experience, which constructs their perception of the reality, of their “selves” and their “personas” in parallel space-times. The impetus of connectivity of the self is the realization of their water embodiment and in a more broadened view, the continuous search between self and persona.
That said, “AMBIENCE” is this “place” of simultaneous ambiences which influences different perspectives and is influenced by spectators’ movement in a bidirectional manner.
This environment comprises a plethora of places, conditions, memories, emotional imprints, and atmospheres synchronously as an array of stimuli capable of activating the infinite process of “becoming”. Such an abundance of perspectives raises awareness for the interconnection between both “self” and nature and the illusory relationship between “self”, “persona” and the past - present - future
The present moment determines the relations between art and spect-actors, who as they move, discover the constant fluidity of the work, their selves and cosmos. Every existence is a water environments that exudes simultaneous ambiences.
This is the AMBIENCE presentation by its creator, Christina Kapetaniou, via EASTN-DC Open Day Presentations , in AV-Fest 30/10/2021
The following link leads to a VR demonstration of AMBIENCE. During this fraustrating period I decided to expand Ambience installation from a physical space to a virtual one. Thus, this is one of the possible ways of installing AMBIENCE.
Better open it with Firefox browser.It may takes some time to load so please be patient.
Entering the VR you can navigate your avatar via WASD and ARROW keys. You may press F along with navigation keys to fly if you stack in an in between situation.
Press again F to walk ...
Please sign in to post a comment!
Editor's Choice