RGB Square
Game Description
In RGB Square, you control a square character navigating through a colorful world. As you move, beams of various colors approach you. When you come into contact with a beam, your square's color blends with it, creating a new hue.
Core Mechanics
Primary Colors: All colors in the game are formed by combining Red, Green, and Blue.
Black Squares: Avoid these as they diminish your color values.
Color Attributes: Each color grants unique abilities and effects.
Red: Increases movement speed.
Green: Affects size, score multiplier, and health. If Green reaches 0, you die.
Blue: Enables shooting bullets. Requires 25 units of Blue per bullet.
Additional Features
Random Triangles: These objects add their color to any beam they touch. They can also give enemies some color while losing some.
Color Detection Algorithm: Determines your current color and grants abilities accordingly.
Special Color Abilities
Red: When you press 'Q', you can kill enemies by colliding with them for 2 seconds.
Green: When you press 'Q', summon 3 green spirits to attack closest enemies.
Blue: Increased firing speed.
Turquoise: Bullets are 2 times faster.
Violet: Bullets do not consume blue.
Teal: Symmetrical fire.
Silver: Bullets move in a guided manner.
Black: Teleport to the location of the mouse cursor on the screen.
Orange: Instead of bullets, you shoot triangle objects.
Platinum: When you press 'Q', color of everything will be changed randomly.
Gold: You will gain 2x Score from everything.
Lime: Bullets are 2 times slower.
Lavender: When you press 'Q', enemies are directed towards triangles for 2 seconds.
Amber: When you press 'Q', Summon a white colored enemy outside of screen.
Indigo: Enemies cannot detect you.
White: You have the passive of every other color.
More colors and abilities will be added in future updates.
Controls
Move: WASD or Arrow Keys
Shoot: Mouse Click
Pause: Space
Special Ability: Q
Credits
Main Menu Music: Starter 8-bit Dub
In-Game Music: Let The Games Begin
Fonts: Kenney Fonts
Leaderboard System: LootLocker
Developer: Berke Erdeniz
Logo Design: Arda Erdeniz
In RGB Square, you control a square character navigating through a colorful world. As you move, beams of various colors approach you. When you come into contact with a beam, your square's color blends with it, creating a new hue.
Core Mechanics
Primary Colors: All colors in the game are formed by combining Red, Green, and Blue.
Black Squares: Avoid these as they diminish your color values.
Color Attributes: Each color grants unique abilities and effects.
Red: Increases movement speed.
Green: Affects size, score multiplier, and health. If Green reaches 0, you die.
Blue: Enables shooting bullets. Requires 25 units of Blue per bullet.
Additional Features
Random Triangles: These objects add their color to any beam they touch. They can also give enemies some color while losing some.
Color Detection Algorithm: Determines your current color and grants abilities accordingly.
Special Color Abilities
Red: When you press 'Q', you can kill enemies by colliding with them for 2 seconds.
Green: When you press 'Q', summon 3 green spirits to attack closest enemies.
Blue: Increased firing speed.
Turquoise: Bullets are 2 times faster.
Violet: Bullets do not consume blue.
Teal: Symmetrical fire.
Silver: Bullets move in a guided manner.
Black: Teleport to the location of the mouse cursor on the screen.
Orange: Instead of bullets, you shoot triangle objects.
Platinum: When you press 'Q', color of everything will be changed randomly.
Gold: You will gain 2x Score from everything.
Lime: Bullets are 2 times slower.
Lavender: When you press 'Q', enemies are directed towards triangles for 2 seconds.
Amber: When you press 'Q', Summon a white colored enemy outside of screen.
Indigo: Enemies cannot detect you.
White: You have the passive of every other color.
More colors and abilities will be added in future updates.
Controls
Move: WASD or Arrow Keys
Shoot: Mouse Click
Pause: Space
Special Ability: Q
Credits
Main Menu Music: Starter 8-bit Dub
In-Game Music: Let The Games Begin
Fonts: Kenney Fonts
Leaderboard System: LootLocker
Developer: Berke Erdeniz
Logo Design: Arda Erdeniz
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